Training Program Proposal
Introduction
The STEAM approach (Science, Technology, Engineering, Arts, and Mathematics) is recognized for its significant educational impact, gaining momentum globally. This proposal aims to establish a comprehensive STEAM program at yor School , empowering your school to join the leading institutions in your country that integrate this innovative approach.
Through structured teacher training, the selection of leadership and implementation teams, and a well-defined program execution plan, we seek to ensure a seamless introduction and operation of the STEAM approach at your school.
Objectives
Teacher Training: Equip teachers with a robust understanding of STEAM.
Leadership Team: Prepare a qualified leadership team to manage the program.
Program Development: Provide a detailed and actionable STEAM program for both implementation and training.
Operational Plan: Develop an operational strategy to successfully run the program.
Teacher Training Components
Engineering Design Process: Learning and applying the steps.
Curriculum Integration: Linking STEAM projects with academic competencies.
Lesson Design: Creating engaging lessons, units, and small projects.
Capstone Projects: Planning large-scale, multidisciplinary projects.
Portfolio Development: Producing prototypes and scientific posters.
Student Program Components
Project-Based Learning : Implement targeted challenges and projects.
Educational Materials: Prepare comprehensive resources for both teachers and students.
Leadership Engagement: Train teacher leaders and include them in program planning.
Operational Plan: Develop an actionable plan for effective program execution.
External Collaboration: Engage external entities for project support and enhancement.
Who should attend
1. Teachers/Trainers
2. Speakers/Presenters
3. Agile Coaches & Trainers
4. Anyone interested in STEAM Approach
Benefits of Attending This workshop
Enhancing Teachers’ Skills: Gain a deep, practical understanding of the STEAM approach and its integration into the curriculum.
Fostering Creativity and Innovation: Train teachers to design hands-on projects that encourage creative thinking and innovation in students.
Leadership Development: Prepare a qualified leadership team to successfully manage and implement the STEAM program in the school.
Improving Teaching Efficiency: Design lessons and projects that integrate academic subjects with practical skills.
Effective Implementation Strategies: Develop a well-planned operational strategy to ensure seamless program application and achieve the best results.
Hands-On Training: Direct, practical experience through real-world projects, enhancing teachers’ ability to apply STEAM in classrooms.
External Collaboration: Create opportunities for collaboration with external entities to support and expand the impact of projects.
Implementation Plan
Practical Teacher Training:
STEAM Foundations: In-depth understanding of the STEAM approach.
Engineering Design Process: Hands-on application.
Curriculum Integration: Practical linking of competencies with projects.
Lesson and Project Design: Creating effective lessons, units, and projects.
Capstone Projects: Training on large-scale project design.
Program Costs
Training Cost: Will depended on the number of teachers , the program required and the supervision implementation duration
(includes practical implementation, free resources, following up during application and 5 hour hands -on training workshop).
Workshop Overview (5-Hour Practical Application)
Hour Details
First Hour Introduction to STEM and its integration across subjects: 30 minutes on importance of STEM, 30 minutes on linking STEM subjects.
Second Hour Implementation of the ‘STEAM Approach ‘ Project.
Third Hour Testing and Evaluating Projects.
Fourth Hour Developing Technological and Innovative Skills.
Fifth Hour Final Evaluation and Q&A Session.
Required Materials
For example :
Paper: Basic material for project structure.
Plastic Bags: Material enhancements.
Strings: For attaching small weights.
Small Weights: Coins or paper clips.
Tape, Scissors, and Ruler: For assembly and measurements.
Optional materials: Laptops or tablets for 3D design software.
Supporting Resources
Tinkercad: 3D modeling and simulation software.
Scratch: Programming and technology integration.
LEGO Education: Hands-on tools for robotics and engineering.
Conclusion
This one-day practical training will enable teachers at Your school to seamlessly integrate STEAM principles into their classrooms. By participating in the “Relief Parachute” project, educators will gain firsthand experience in fostering creativity, innovation, and collaboration among students. This program will elevate the learning experience through engaging, hands-on projects that blend science, engineering, and mathematics with creativity.
About the trainer :
CEO and Founder of Inspire Educators Academy
Master’s Degree in STEAM Approach
Key Highlights:
Over 12 years of experience as a STEAM trainer, educator, and curriculum designer in schools across Bahrain and Saudi Arabia.
Enhanced the skills of over 700 teachers from various Arab countries, with a focus on integrating technology and artificial intelligence into education.
Active member of the global STEAM community, contributing to the development and design of specialized STEAM labs in international schools in Bahrain and Saudi Arabia.
Involved in evaluating STEAM projects and serving as a consultant during the implementation of these initiatives.
Winner of the Best Teacher Award (First Place) for 2022-2023 in the Kingdom of Bahrain